﻿<?xml version="1.0" encoding="utf-8"?>
<Project DefaultTargets="Build" ToolsVersion="4.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
  <ItemGroup Label="ProjectConfigurations">
    <ProjectConfiguration Include="Debug|Win32">
      <Configuration>Debug</Configuration>
      <Platform>Win32</Platform>
    </ProjectConfiguration>
    <ProjectConfiguration Include="Release|Win32">
      <Configuration>Release</Configuration>
      <Platform>Win32</Platform>
    </ProjectConfiguration>
  </ItemGroup>
  <PropertyGroup Label="Globals">
    <ProjectName>libcocos2d</ProjectName>
    <ProjectGuid>{98A51BA8-FC3A-415B-AC8F-8C7BD464E93E}</ProjectGuid>
    <RootNamespace>cocos2d-x.win32</RootNamespace>
    <Keyword>Win32Proj</Keyword>
  </PropertyGroup>
  <Import Project="$(VCTargetsPath)\Microsoft.Cpp.Default.props" />
  <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'" Label="Configuration">
    <ConfigurationType>DynamicLibrary</ConfigurationType>
    <CharacterSet>Unicode</CharacterSet>
  </PropertyGroup>
  <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'" Label="Configuration">
    <ConfigurationType>DynamicLibrary</ConfigurationType>
    <CharacterSet>Unicode</CharacterSet>
  </PropertyGroup>
  <Import Project="$(VCTargetsPath)\Microsoft.Cpp.props" />
  <ImportGroup Label="ExtensionSettings">
  </ImportGroup>
  <ImportGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'" Label="PropertySheets">
    <Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
  </ImportGroup>
  <ImportGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'" Label="PropertySheets">
    <Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
  </ImportGroup>
  <PropertyGroup Label="UserMacros" />
  <PropertyGroup>
    <_ProjectFileVersion>10.0.30319.1</_ProjectFileVersion>
    <OutDir Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">$(SolutionDir)$(Configuration).win32\</OutDir>
    <IntDir Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">$(Configuration).win32\</IntDir>
    <LinkIncremental Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">true</LinkIncremental>
    <OutDir Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">$(SolutionDir)$(Configuration).win32\</OutDir>
    <IntDir Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">$(Configuration).win32\</IntDir>
    <LinkIncremental Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">true</LinkIncremental>
    <CodeAnalysisRuleSet Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">AllRules.ruleset</CodeAnalysisRuleSet>
    <CodeAnalysisRules Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'" />
    <CodeAnalysisRuleAssemblies Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'" />
    <CodeAnalysisRuleSet Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">AllRules.ruleset</CodeAnalysisRuleSet>
    <CodeAnalysisRules Condition="'$(Configuration)|$(Platform)'=='Release|Win32'" />
    <CodeAnalysisRuleAssemblies Condition="'$(Configuration)|$(Platform)'=='Release|Win32'" />
  </PropertyGroup>
  <ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">
    <PreBuildEvent>
      <Command>
      </Command>
    </PreBuildEvent>
    <ClCompile>
      <Optimization>Disabled</Optimization>
      <AdditionalIncludeDirectories>..\platform;..\platform\third_party\win32\iconv;..\platform\third_party\win32\zlib;..\platform\third_party\win32\libpng;..\platform\third_party\win32\libjpeg;..\platform\third_party\win32\pthread;..\platform\third_party\win32\libxml2;..\platform\third_party\win32\pthread;..\platform\third_party\win32\OGLES;..\include;..;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
      <PreprocessorDefinitions>WIN32;_DEBUG;_WINDOWS;_USRDLL;COCOS2DXWIN32_EXPORTS;GL_GLEXT_PROTOTYPES;%(PreprocessorDefinitions)</PreprocessorDefinitions>
      <MinimalRebuild>true</MinimalRebuild>
      <BasicRuntimeChecks>EnableFastChecks</BasicRuntimeChecks>
      <RuntimeLibrary>MultiThreadedDebugDLL</RuntimeLibrary>
      <PrecompiledHeader>
      </PrecompiledHeader>
      <WarningLevel>Level3</WarningLevel>
      <DebugInformationFormat>EditAndContinue</DebugInformationFormat>
      <DisableSpecificWarnings>4251;4996;4267;%(DisableSpecificWarnings)</DisableSpecificWarnings>
    </ClCompile>
    <PreLinkEvent>
      <Command>if not exist "$(OutDir)" mkdir "$(OutDir)"
xcopy /Y /Q "$(SolutionDir)cocos2dx\platform\third_party\win32\libraries\*.*" "$(OutDir)"
</Command>
    </PreLinkEvent>
    <Link>
      <AdditionalDependencies>libEGL.lib;libgles_cm.lib;libxml2.lib;libzlib.lib;libpng.lib;libjpeg.lib;libiconv.lib;pthreadVCE2.lib;pthreadVCE2.lib;%(AdditionalDependencies)</AdditionalDependencies>
      <OutputFile>$(OutDir)$(ProjectName).dll</OutputFile>
      <AdditionalLibraryDirectories>$(OutDir);%(AdditionalLibraryDirectories)</AdditionalLibraryDirectories>
      <IgnoreAllDefaultLibraries>false</IgnoreAllDefaultLibraries>
      <IgnoreSpecificDefaultLibraries> ;%(IgnoreSpecificDefaultLibraries)</IgnoreSpecificDefaultLibraries>
      <GenerateDebugInformation>true</GenerateDebugInformation>
      <SubSystem>Windows</SubSystem>
      <ImportLibrary>$(TargetDir)$(TargetName).lib</ImportLibrary>
      <TargetMachine>MachineX86</TargetMachine>
    </Link>
    <PostBuildEvent>
      <Command>
      </Command>
    </PostBuildEvent>
  </ItemDefinitionGroup>
  <ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">
    <PreBuildEvent>
      <Command>
      </Command>
    </PreBuildEvent>
    <ClCompile>
      <AdditionalIncludeDirectories>..\platform;..\platform\third_party\win32\iconv;..\platform\third_party\win32\zlib;..\platform\third_party\win32\libpng;..\platform\third_party\win32\libjpeg;..\platform\third_party\win32\pthread;..\platform\third_party\win32\libxml2;..\platform\third_party\win32\OGLES;..\include;..;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
      <PreprocessorDefinitions>WIN32;NDEBUG;_WINDOWS;_USRDLL;COCOS2DXWIN32_EXPORTS;GL_GLEXT_PROTOTYPES;%(PreprocessorDefinitions)</PreprocessorDefinitions>
      <RuntimeLibrary>MultiThreadedDLL</RuntimeLibrary>
      <PrecompiledHeader>
      </PrecompiledHeader>
      <WarningLevel>Level3</WarningLevel>
      <DebugInformationFormat>ProgramDatabase</DebugInformationFormat>
      <DisableSpecificWarnings>4251;4996;4267;%(DisableSpecificWarnings)</DisableSpecificWarnings>
    </ClCompile>
    <PreLinkEvent>
      <Command>if not exist "$(OutDir)" mkdir "$(OutDir)"
xcopy /Y /Q "$(SolutionDir)cocos2dx\platform\third_party\win32\libraries\*.*" "$(OutDir)"
</Command>
    </PreLinkEvent>
    <Link>
      <AdditionalDependencies>libEGL.lib;libgles_cm.lib;libxml2.lib;libzlib.lib;libpng.lib;libjpeg.lib;libiconv.lib;pthreadVCE2.lib;%(AdditionalDependencies)</AdditionalDependencies>
      <OutputFile>$(OutDir)$(ProjectName).dll</OutputFile>
      <AdditionalLibraryDirectories>$(OutDir);%(AdditionalLibraryDirectories)</AdditionalLibraryDirectories>
      <IgnoreSpecificDefaultLibraries> ;%(IgnoreSpecificDefaultLibraries)</IgnoreSpecificDefaultLibraries>
      <GenerateDebugInformation>true</GenerateDebugInformation>
      <SubSystem>Windows</SubSystem>
      <OptimizeReferences>true</OptimizeReferences>
      <EnableCOMDATFolding>true</EnableCOMDATFolding>
      <ImportLibrary>$(TargetDir)$(TargetName).lib</ImportLibrary>
      <TargetMachine>MachineX86</TargetMachine>
    </Link>
    <PostBuildEvent>
      <Command>
      </Command>
    </PostBuildEvent>
  </ItemDefinitionGroup>
  <ItemGroup>
    <ClCompile Include="..\base_nodes\CCAtlasNode.cpp" />
    <ClCompile Include="..\base_nodes\CCNode.cpp" />
    <ClCompile Include="..\cocoa\CCAffineTransform.cpp" />
    <ClCompile Include="..\cocoa\CCAutoreleasePool.cpp" />
    <ClCompile Include="..\cocoa\CCData.cpp" />
    <ClCompile Include="..\cocoa\CCGeometry.cpp" />
    <ClCompile Include="..\cocoa\CCNS.cpp" />
    <ClCompile Include="..\cocoa\CCObject.cpp" />
    <ClCompile Include="..\cocoa\CCSet.cpp" />
    <ClCompile Include="..\cocoa\CCZone.cpp" />
    <ClCompile Include="..\effects\CCGrabber.cpp" />
    <ClCompile Include="..\effects\CCGrid.cpp" />
    <ClCompile Include="..\actions\CCAction.cpp" />
    <ClCompile Include="..\actions\CCActionCamera.cpp" />
    <ClCompile Include="..\actions\CCActionEase.cpp" />
    <ClCompile Include="..\actions\CCActionGrid.cpp" />
    <ClCompile Include="..\actions\CCActionGrid3D.cpp" />
    <ClCompile Include="..\actions\CCActionInstant.cpp" />
    <ClCompile Include="..\actions\CCActionInterval.cpp" />
    <ClCompile Include="..\actions\CCActionManager.cpp" />
    <ClCompile Include="..\actions\CCActionPageTurn3D.cpp" />
    <ClCompile Include="..\actions\CCActionProgressTimer.cpp" />
    <ClCompile Include="..\actions\CCActionTiledGrid.cpp" />
    <ClCompile Include="..\extensions\CCNotificationCenter.cpp" />
    <ClCompile Include="..\label_nodes\CCLabelAtlas.cpp" />
    <ClCompile Include="..\label_nodes\CCLabelBMFont.cpp" />
    <ClCompile Include="..\label_nodes\CCLabelTTF.cpp" />
    <ClCompile Include="..\layers_scenes_transitions_nodes\CCLayer.cpp" />
    <ClCompile Include="..\layers_scenes_transitions_nodes\CCScene.cpp" />
    <ClCompile Include="..\layers_scenes_transitions_nodes\CCTransition.cpp" />
    <ClCompile Include="..\layers_scenes_transitions_nodes\CCTransitionPageTurn.cpp" />
    <ClCompile Include="..\layers_scenes_transitions_nodes\CCTransitionRadial.cpp" />
    <ClCompile Include="..\menu_nodes\CCMenu.cpp" />
    <ClCompile Include="..\menu_nodes\CCMenuItem.cpp" />
    <ClCompile Include="..\misc_nodes\CCMotionStreak.cpp" />
    <ClCompile Include="..\misc_nodes\CCProgressTimer.cpp" />
    <ClCompile Include="..\misc_nodes\CCRenderTexture.cpp" />
    <ClCompile Include="..\misc_nodes\CCRibbon.cpp" />
    <ClCompile Include="..\particle_nodes\CCParticleExamples.cpp" />
    <ClCompile Include="..\particle_nodes\CCParticleSystem.cpp" />
    <ClCompile Include="..\particle_nodes\CCParticleSystemPoint.cpp" />
    <ClCompile Include="..\particle_nodes\CCParticleSystemQuad.cpp" />
    <ClCompile Include="..\platform\CCCommon.cpp" />
    <ClCompile Include="..\platform\CCFileUtils.cpp" />
    <ClCompile Include="..\platform\CCGL.cpp" />
    <ClCompile Include="..\platform\CCImage.cpp" />
    <ClCompile Include="..\platform\CCSAXParser.cpp" />
    <ClCompile Include="..\platform\CCStdC.cpp" />
    <ClCompile Include="..\platform\CCThread.cpp" />
    <ClCompile Include="..\platform\platform.cpp" />
    <ClCompile Include="..\platform\win32\CCAccelerometer_win32.cpp" />
    <ClCompile Include="..\platform\win32\CCApplication_win32.cpp" />
    <ClCompile Include="..\platform\win32\CCEGLView_win32.cpp" />
    <ClCompile Include="..\sprite_nodes\CCAnimation.cpp" />
    <ClCompile Include="..\sprite_nodes\CCAnimationCache.cpp" />
    <ClCompile Include="..\sprite_nodes\CCSprite.cpp" />
    <ClCompile Include="..\sprite_nodes\CCSpriteBatchNode.cpp" />
    <ClCompile Include="..\sprite_nodes\CCSpriteFrame.cpp" />
    <ClCompile Include="..\sprite_nodes\CCSpriteFrameCache.cpp" />
    <ClCompile Include="..\support\base64.cpp" />
    <ClCompile Include="..\support\CCArray.cpp" />
    <ClCompile Include="..\support\CCPointExtension.cpp" />
    <ClCompile Include="..\support\CCProfiling.cpp" />
    <ClCompile Include="..\support\CCUserDefault.cpp" />
    <ClCompile Include="..\support\ccUtils.cpp" />
    <ClCompile Include="..\support\TransformUtils.cpp" />
    <ClCompile Include="..\support\image_support\TGAlib.cpp" />
    <ClCompile Include="..\support\zip_support\ioapi.cpp" />
    <ClCompile Include="..\support\zip_support\unzip.cpp" />
    <ClCompile Include="..\support\zip_support\ZipUtils.cpp" />
    <ClCompile Include="..\textures\CCTexture2D.cpp" />
    <ClCompile Include="..\textures\CCTextureAtlas.cpp" />
    <ClCompile Include="..\textures\CCTextureCache.cpp" />
    <ClCompile Include="..\textures\CCTexturePVR.cpp" />
    <ClCompile Include="..\tileMap_parallax_nodes\CCParallaxNode.cpp" />
    <ClCompile Include="..\tileMap_parallax_nodes\CCTileMapAtlas.cpp" />
    <ClCompile Include="..\tileMap_parallax_nodes\CCTMXLayer.cpp" />
    <ClCompile Include="..\tileMap_parallax_nodes\CCTMXObjectGroup.cpp" />
    <ClCompile Include="..\tileMap_parallax_nodes\CCTMXTiledMap.cpp" />
    <ClCompile Include="..\tileMap_parallax_nodes\CCTMXXMLParser.cpp" />
    <ClCompile Include="..\touch_dispatcher\CCTouchDispatcher.cpp" />
    <ClCompile Include="..\touch_dispatcher\CCTouchHandler.cpp" />
    <ClCompile Include="..\keypad_dispatcher\CCKeypadDelegate.cpp" />
    <ClCompile Include="..\keypad_dispatcher\CCKeypadDispatcher.cpp" />
    <ClCompile Include="..\text_input_node\CCIMEDispatcher.cpp" />
    <ClCompile Include="..\text_input_node\CCTextFieldTTF.cpp" />
    <ClCompile Include="..\script_support\CCScriptSupport.cpp" />
    <ClCompile Include="..\CCCamera.cpp" />
    <ClCompile Include="..\CCConfiguration.cpp" />
    <ClCompile Include="..\CCDirector.cpp" />
    <ClCompile Include="..\CCDrawingPrimitives.cpp" />
    <ClCompile Include="..\CCScheduler.cpp" />
    <ClCompile Include="..\cocos2d.cpp" />
  </ItemGroup>
  <ItemGroup>
    <ClInclude Include="..\cocoa\CCNS.h" />
    <ClInclude Include="..\effects\CCGrabber.h" />
    <ClInclude Include="..\effects\CCGrid.h" />
    <ClInclude Include="..\extensions\CCNotificationCenter.h" />
    <ClInclude Include="..\include\CCAccelerometer.h" />
    <ClInclude Include="..\include\CCAccelerometerDelegate.h" />
    <ClInclude Include="..\include\CCAction.h" />
    <ClInclude Include="..\include\CCActionCamera.h" />
    <ClInclude Include="..\include\CCActionEase.h" />
    <ClInclude Include="..\include\CCActionGrid.h" />
    <ClInclude Include="..\include\CCActionGrid3D.h" />
    <ClInclude Include="..\include\CCActionInstant.h" />
    <ClInclude Include="..\include\CCActionInterval.h" />
    <ClInclude Include="..\include\CCActionManager.h" />
    <ClInclude Include="..\include\CCActionPageTurn3D.h" />
    <ClInclude Include="..\include\CCActionProgressTimer.h" />
    <ClInclude Include="..\include\CCActionTiledGrid.h" />
    <ClInclude Include="..\include\CCAffineTransform.h" />
    <ClInclude Include="..\include\CCAnimation.h" />
    <ClInclude Include="..\include\CCAnimationCache.h" />
    <ClInclude Include="..\include\CCApplication.h" />
    <ClInclude Include="..\include\CCArray.h" />
    <ClInclude Include="..\include\CCAtlasNode.h" />
    <ClInclude Include="..\include\CCAutoreleasePool.h" />
    <ClInclude Include="..\include\CCCamera.h" />
    <ClInclude Include="..\include\ccConfig.h" />
    <ClInclude Include="..\include\CCData.h" />
    <ClInclude Include="..\include\CCDirector.h" />
    <ClInclude Include="..\include\CCDrawingPrimitives.h" />
    <ClInclude Include="..\include\CCEGLView.h" />
    <ClInclude Include="..\include\CCGeometry.h" />
    <ClInclude Include="..\include\CCGL.h" />
    <ClInclude Include="..\include\CCIMEDelegate.h" />
    <ClInclude Include="..\include\CCIMEDispatcher.h" />
    <ClInclude Include="..\include\CCKeypadDelegate.h" />
    <ClInclude Include="..\include\CCKeypadDispatcher.h" />
    <ClInclude Include="..\include\CCLabelAtlas.h" />
    <ClInclude Include="..\include\CCLabelBMFont.h" />
    <ClInclude Include="..\include\CCLabelTTF.h" />
    <ClInclude Include="..\include\CCLayer.h" />
    <ClInclude Include="..\include\ccMacros.h" />
    <ClInclude Include="..\include\CCMenu.h" />
    <ClInclude Include="..\include\CCMenuItem.h" />
    <ClInclude Include="..\include\CCMotionStreak.h" />
    <ClInclude Include="..\include\CCMutableArray.h" />
    <ClInclude Include="..\include\CCMutableDictionary.h" />
    <ClInclude Include="..\include\CCNode.h" />
    <ClInclude Include="..\include\CCObject.h" />
    <ClInclude Include="..\include\CCParallaxNode.h" />
    <ClInclude Include="..\include\CCParticleExamples.h" />
    <ClInclude Include="..\include\CCParticleSystem.h" />
    <ClInclude Include="..\include\CCParticleSystemPoint.h" />
    <ClInclude Include="..\include\CCParticleSystemQuad.h" />
    <ClInclude Include="..\include\CCPointExtension.h" />
    <ClInclude Include="..\include\CCProgressTimer.h" />
    <ClInclude Include="..\include\CCProtocols.h" />
    <ClInclude Include="..\include\CCPVRTexture.h" />
    <ClInclude Include="..\include\CCRenderTexture.h" />
    <ClInclude Include="..\include\CCRibbon.h" />
    <ClInclude Include="..\include\CCScene.h" />
    <ClInclude Include="..\include\CCScheduler.h" />
    <ClInclude Include="..\include\CCScriptSupport.h" />
    <ClInclude Include="..\include\CCSet.h" />
    <ClInclude Include="..\include\CCSprite.h" />
    <ClInclude Include="..\include\CCSpriteBatchNode.h" />
    <ClInclude Include="..\include\CCSpriteFrame.h" />
    <ClInclude Include="..\include\CCSpriteFrameCache.h" />
    <ClInclude Include="..\include\CCString.h" />
    <ClInclude Include="..\include\CCTextFieldTTF.h" />
    <ClInclude Include="..\include\CCTexture2D.h" />
    <ClInclude Include="..\include\CCTextureAtlas.h" />
    <ClInclude Include="..\include\CCTextureCache.h" />
    <ClInclude Include="..\include\CCTexturePVR.h" />
    <ClInclude Include="..\include\CCTileMapAtlas.h" />
    <ClInclude Include="..\include\CCTMXLayer.h" />
    <ClInclude Include="..\include\CCTMXObjectGroup.h" />
    <ClInclude Include="..\include\CCTMXTiledMap.h" />
    <ClInclude Include="..\include\CCTMXXMLParser.h" />
    <ClInclude Include="..\include\CCTouch.h" />
    <ClInclude Include="..\include\CCTouchDelegateProtocol.h" />
    <ClInclude Include="..\include\CCTouchDispatcher.h" />
    <ClInclude Include="..\include\CCTransition.h" />
    <ClInclude Include="..\include\CCTransitionPageTurn.h" />
    <ClInclude Include="..\include\CCTransitionRadial.h" />
    <ClInclude Include="..\include\ccTypes.h" />
    <ClInclude Include="..\include\CCUserDefault.h" />
    <ClInclude Include="..\include\CCZone.h" />
    <ClInclude Include="..\include\cocos2d.h" />
    <ClInclude Include="..\platform\CCAccelerometer_platform.h" />
    <ClInclude Include="..\platform\CCApplication_platform.h" />
    <ClInclude Include="..\platform\CCArchOptimalParticleSystem.h" />
    <ClInclude Include="..\platform\CCCommon.h" />
    <ClInclude Include="..\platform\CCEGLView_platform.h" />
    <ClInclude Include="..\platform\CCFileUtils.h" />
    <ClInclude Include="..\platform\CCGL.h" />
    <ClInclude Include="..\platform\CCImage.h" />
    <ClInclude Include="..\platform\CCLibxml2.h" />
    <ClInclude Include="..\platform\CCPlatformConfig.h" />
    <ClInclude Include="..\platform\CCPlatformMacros.h" />
    <ClInclude Include="..\platform\CCSAXParser.h" />
    <ClInclude Include="..\platform\CCStdC.h" />
    <ClInclude Include="..\platform\CCThread.h" />
    <ClInclude Include="..\platform\platform.h" />
    <ClInclude Include="..\platform\win32\CCAccelerometer_win32.h" />
    <ClInclude Include="..\platform\win32\CCApplication_win32.h" />
    <ClInclude Include="..\platform\win32\CCEGLView_win32.h" />
    <ClInclude Include="..\support\base64.h" />
    <ClInclude Include="..\support\CCProfiling.h" />
    <ClInclude Include="..\support\ccUtils.h" />
    <ClInclude Include="..\support\TransformUtils.h" />
    <ClInclude Include="..\support\data_support\ccCArray.h" />
    <ClInclude Include="..\support\data_support\uthash.h" />
    <ClInclude Include="..\support\data_support\utlist.h" />
    <ClInclude Include="..\support\image_support\TGAlib.h" />
    <ClInclude Include="..\support\zip_support\ioapi.h" />
    <ClInclude Include="..\support\zip_support\unzip.h" />
    <ClInclude Include="..\support\zip_support\ZipUtils.h" />
    <ClInclude Include="..\touch_dispatcher\CCTouchHandler.h" />
    <ClInclude Include="..\CCConfiguration.h" />
  </ItemGroup>
  <Import Project="$(VCTargetsPath)\Microsoft.Cpp.targets" />
  <ImportGroup Label="ExtensionTargets">
  </ImportGroup>
</Project>